Scythe of Souls (LD52)
Background
This game was made by me and mezzbeans (my wife) over the weekend with use of some free music / sound effects. It's a total of about 9 hours of actual work over the 3 days. This was my first game jam and first game made using godot. I did this to finally make a game, and to learn a bit more about Godot's workflow, and godot 4 in general.
This project was made with Godot 4 Beta 10
Things I liked about this project
- Double dash feels super nice, I would love to add more less-simple abilities like this.
- I learned a lot about making a game in a short amount of time, and about Godot 4
Things I wish I had time for the project
- Making the upgrades more modular, the idea was to make this a bit like upgrades in hades but time didn't allow for that.
- More time to do up / down movement. Controls are probably what I like least about what I made.
- Time to fix enemies spawning outside of the map, and launching off when outside the navigation area.
Things I would have done different next time
- Not spend time on a not-needed save system (I did this for personal learning though which has it's merit, but for game jam purposes it wasn't needed)
- Put more time into sound effects / music / particles. Lack of feedback was another issue with the game.
- Spend more time of the game jam to work on it, 9 hours total was definitely not enough time to come out with something super polished.
Controls
- WASD
- Space to attack & dash
- Click the music icon to toggle music
- Tab - Buys an upgrade with your souls
- Num 1 - Save Game
- Num 9 - Reset Game
Upgrades
- 15 Souls - Speed
- 25 Souls - Health
- 50 Souls - Damage
- 100 Souls - Scythe radius
- 125 Souls - Damage (1 hit spectres)
- 150 Souls - Regeneration - upgrades to 5 health instead of 2
- 250 Souls - Double Dash - Get two charges for dashing
Credits
- Heroic Demise Soundtrack - matthewpablo - https://opengameart.org/content/heroic-demise-updated-version
- Melee Sound - remaxim - https://opengameart.org/content/3-melee-sounds
- Spectre Enemy - 7SoulDesign - http://7soul1.deviantart.com/
- Programming - xaviarrob123
- Art - mezzbeans
Status | Released |
Platforms | HTML5, Windows, macOS, Linux |
Rating | Rated 4.0 out of 5 stars (1 total ratings) |
Author | Rob |
Genre | Action, Role Playing, Survival |
Made with | Godot |
Tags | Ludum Dare, Top-Down |
Links | Ludum Dare |
Comments
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Error
The following features required to run Godot projects on the Web are missing:
Cross Origin Isolation - Check web server configuration (send correct headers)
SharedArrayBuffer - Check web server configuration (send correct headers)
Hey there!
I believe this happens for all godot 4 projects with web versions. You can try using a chrome based browser or use the downloaded version!